Model Number: 0D:0M-20v04

Model Number: 0D:0M-20v04
Turnaround - Clean

Model Number: 0D:0M-20v04
Turnaround - Clean

Model Number: 0D:0M-20v04

PlayBlast - Animated in Modo

Model Number: 0D:0M-20v04
Turnaround - Multiple Lights

Model Number: 0D:0M-20v04
Turnaround - Multiple Lights

Model Number: 0D:0M-20v04
No Face Version

Model Number: 0D:0M-20v04
No Face Version

Model Number: 0D:0M-20v04

Model Number: 0D:0M-20v04

Model Number: 0D:0M-20v04

Model Number: 0D:0M-20v04

Model Number: 0D:0M-20v04

Model Number: 0D:0M-20v04

Rough

Rough

Third Version Figuring out character Materialand and testing facescreen

Third Version Figuring out character Materialand and testing facescreen

Third Version Figuring out character Materialand and testing facescreen

Third Version Figuring out character Materialand and testing facescreen

Third Version Figuring out character Materialand and testing facescreen

Third Version Figuring out character Materialand and testing facescreen

Third Version Figuring out character Materialand and testing facescreen

Third Version Figuring out character Materialand and testing facescreen

Third Version Figuring out character Materialand and testing facescreen

Third Version Figuring out character Materialand and testing facescreen

Second Version

Second Version

Second Version

Second Version

Second Version

Second Version

Second Version

Second Version

Second Version

Second Version

Original Version

Original Version

Original Version

Original Version

Original Version

Original Version

Original Version

Original Version

Original Version

Original Version

Original Version

Original Version

Original Version

Original Version

Original Version

Original Version

I created this entry for a Mascot Design contest hosted by Foundry's Modo. The theme was "Space." Since I had some time, I decided to rig the mascot and create a short character animation/rotation just for fun. It was a nice chance to use Toonboom Harmony with 3D. The face was quickly animated in Toonboom and the rest was rigged and rendered in Modo. then Foundry's recent announcement was quite disappointing. Despite all the shenanigans surrounding Foundry, I really enjoyed using Modo—at least until the ups and downs of the last few years. Hopefully, they choose to open-source it for the Pixel Fondue community rather than simply vaulting it. 最近忙しくてあまり時間なかったけど、ちょっと時間作ってModoのマスコットコンテスト用にキャラのリグとアニメーションやってみたよ。どう?